Glide Wrapper

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Glide Wrapper

Post by Fixx » Tue Apr 10, 2007 11:34 pm

Anyone have experience with that Glide Wrapper.

I set it up and it works for the most part but after a few minutes of playing I get some odd visual artifacts. It's like the wrong bitmaps are being loaded for stuff, the roads turn into billboards and the sky has a giant wheel in it... stuff like that. If I continue to play it gets worse and worse but if I hit ESC to get the popup menu then hit ESC again to go back to the game it clears up.

So far I've played with most of the settings in the wrapper and nothing makes a difference. It does look awesome so I would like to keep using it.

Any Ideas?

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Oil barons and arms dealers.
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Post by Lightfoot » Wed Apr 11, 2007 9:27 am

...don't use it...

Instead, change your Nitro Pack command line from the PIF to this:

"C:\Program Files\Activision\I76Nitro\nitro.exe" -d3d

That will force D3D mode and should give you the stability and the graphics you need.
If only you could see what I've seen...

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Post by Bogdan » Wed May 09, 2007 11:37 am

I have been toying with the glide wrappers too..and results are the same. The problem happens when something blows up (like a car or building). The easiest way to test is to fire a rocket at a building in a melee game. Mayhem begins..
I have tested this both on an nvidia and an on-board intel graphic based systems, with 2 glide wrappers (dgvoodoo and zeckensack's). Results are identical. I guess it's a no-go (too bad because the game looks quite peachy at 1024x768 32 bits). Maybe smth wrong with the game itself?

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Post by Bogdan » Wed May 09, 2007 12:18 pm

Browsing through the forum i found out this is a general problem when running glide. Double-hit esc (enter-exit menu) and you're fine. This has to be done after each explosion.

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