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Re: The Tuesday Night Event!

Posted: Thu May 02, 2019 11:16 am
by Lightfoot
Sorry I missed it, guys.

I was up at the cabin and lost in playoff hockey.

:oops:

See you soon!

Re: The Tuesday Night Event!

Posted: Tue May 07, 2019 7:27 am
by Lightfoot
Well...

Looks like I'm finally out of the "obligations" part of this year (for a while, at least)....time for a proper TNE!

I'll check in with Wayek and find out where you've all be racing without me, then find a couple places you haven't been for a while.

:D

See you around 6:00 with a challenge map!

Re: The Tuesday Night Event!

Posted: Tue May 07, 2019 12:17 pm
by Wayek
WOO HOO!!!! :mrgreen:

Re: The Tuesday Night Event!

Posted: Mon May 13, 2019 11:22 am
by Lightfoot
Hey!

It's Monday?!?

What the hell am I doing here? :shock:

I'm letting everyone know that the Bruins are playing Game 3 tomorrow night at 5:00 pacific so I'm going to be an absentee host for a while.

I figure it's easier than finding someone else to sit in an empty game for a while.

I'll update Twitch now...except I won't be streaming since I'll be at the cabin.

:wink:

Re: The Tuesday Night Event!

Posted: Mon May 13, 2019 2:15 pm
by Wayek
GO BRUINS!

Re: The Tuesday Night Event!

Posted: Mon May 13, 2019 7:37 pm
by xanarki
Over a year later, I have finally faught the procrastination battle and won. I76 is installed on my Win98 emu and working perfectly. Even the AI in single player drives smoothly lol. I'll try to stop in tomorrow for sure.

Re: The Tuesday Night Event!

Posted: Tue May 21, 2019 10:50 am
by Lightfoot
Well, well, well...if it isn't Taco Tuesday *AGAIN*!

There's also playoff hockey on tonight so the "main event" for the TNE is going to start sometime after 7:30.

I think that other guy might hold down the fort for us for the challenge map...though he might be watching hockey, too!

:lol:

See you soon-ish!

Re: The Tuesday Night Event!

Posted: Tue May 21, 2019 11:45 am
by Wayek
Who says I can't do both?! hehe......
What map do ya'll want? :mrgreen:

Re: The Tuesday Night Event!

Posted: Tue May 28, 2019 7:57 am
by Lightfoot
Hey!

It's Tuesday!

That means it's time for another TNE...but I smell some changes coming in the next couple weeks...

Click here for a teaser...

-Light'

Re: The Tuesday Night Event!

Posted: Tue Jun 04, 2019 5:22 pm
by tex [FD]
tuesday yall, lets roll.

Re: The Tuesday Night Event!

Posted: Tue Jun 04, 2019 7:24 pm
by Lightfoot
Rolled for like 1.5 listening to the generator and no hits.

Headache say see you Friday.

Re: The Tuesday Night Event!

Posted: Tue Jun 11, 2019 7:41 am
by Lightfoot
Feelin' funky, Bunky?

:D

It's Tuesday! See you on the roads!

Re: The Tuesday Night Event!

Posted: Tue Jun 11, 2019 5:12 pm
by Wayek
W00 H00!!!! 8)

Re: The Tuesday Night Event!

Posted: Wed Jun 12, 2019 9:10 am
by Lightfoot
OK, kids...

Last night was *GREAT* fun until we tried something "new" for the third map..:

Division 10 Combat / King of the Hill with no weapons restrictions at Woofie's Den. It was spelled out at the end of the second map and published on the Twitch feed as the title for the 8:00 map. It's also something we all played the hell out of back in the day.

Long story, short is that everyone needs to be able to build a AVA divisional car ON THE FIRST TRY...not the second, not the third, not the fifth...and certainly not failing *EVERY* time we use AVA rules, which seems to be the case for a lot of you.

I spent about 20 hours recoding the Java Car Designer in PHP so use it, ask for help outside the session or do NOT join AVA games.

All you end up doing is wasting the people in proper cars time, make yourself look like an incompetent idiot and irritate the hell out me.

The AVA
The PHP Car Designer

Use them.

There are *NO* excuses *ESPECIALLY* since Wayek has been able to hit the price target every...single...time...every...single...event.

No offense to Way' but aren't you all supposed to have been around longer and be better than him at this? :oops:

Re: The Tuesday Night Event!

Posted: Thu Jun 13, 2019 7:53 pm
by Wayek
None taken.. lol :wink: