Search found 57 matches

by GuyFawkesGaming
Sun Sep 10, 2017 9:55 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

I found three wrappers actually. OGG-WinMM, which I think is the same (Windows 10 patched) wrapper I linked before, only on github. _inmm.dll, uses mp3 so it might actually be the same wrapper used by the GOG version. And WinMM.Net which is a C# implementation.
by GuyFawkesGaming
Sun Sep 10, 2017 7:23 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

Odd, I tried that on mine and it worked fine (just no music). Perhaps like immi said, you also need the Visual C++ runtime dlls. Also have you tried the wrapper? There's also another wrapper I found on github, I'll link it in a little. Oh, and immi, after doing more research I found that the API use...
by GuyFawkesGaming
Fri Sep 08, 2017 12:05 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

I'm afraid I'm going to have to advise against this. I think I speak for a substantial amount of the community when I say that I really appreciate what you did to make the game work correctly, as it certainly saved my hide when I was using an eleven year old intel video card to play the game. I did...
by GuyFawkesGaming
Thu Sep 07, 2017 12:40 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

Quick update: apparently the source code to the library GOG uses is available here. Also, you can get around the missing dll error by copying the system winmm.dll to the interstate directory and renaming it to win32.
by GuyFawkesGaming
Thu Aug 31, 2017 7:55 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

Might not even need to upload. Googling the MCI API lead me to this, it's a patched version of the dll for ol' X-Wing. Rename to win32.dll and it should (in theory) work.
by GuyFawkesGaming
Wed Aug 30, 2017 5:07 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

Thanks for the info immi. Been wandering for days and nights how gog accomplished what they did. I agree with light that we should upload it, making separate versions is just too much of a pain in the ass. Lets hope gog does't throw a fit. It is worth noting though that gog's fix does't appear to be...
by GuyFawkesGaming
Mon Aug 28, 2017 11:40 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

I'm curious as to what GOG did to make their version different other than a cd crack? I know I've posted this before, but according to this old thread, although the cd check can be disabled and, through hex, the path/drive the game searches for the cutscenes can be changed, It still requires a cd mo...
by GuyFawkesGaming
Sun Aug 27, 2017 9:49 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

*Disk check! Fucking DISK CHECK! FUCK YOU AUTO-CORRECT!
by GuyFawkesGaming
Sun Aug 27, 2017 9:47 pm
Forum: Tech Support Forum
Topic: 30fps patch for base i76
Replies: 43
Views: 46845

Re: 30fps patch for base i76

However, the magic number is 24fps (so you may still experience some issues with flamers) *AND* he ported the unpatched NITRO.EXE so you won't be able to use it in conjunction with Patch III. Super cool that other people are doing work but it would be super cooler if they'd bother to do a little re...
by GuyFawkesGaming
Fri Jul 21, 2017 6:06 pm
Forum: Lightfoot's Map Emporium
Topic: Maps,Patches from me.
Replies: 19
Views: 39085

Re: Maps,Patches from me.

Hmm, I notice you have texture patches. They still work? Also sorry for not being online recently, been busy.
by GuyFawkesGaming
Sat Jul 08, 2017 4:21 pm
Forum: Tech Support Forum
Topic: Nitro sound problem!
Replies: 12
Views: 15887

Re: Nitro sound problem!

Sorry for kicking up an old topic, but what if this is an issue with A3D/EAX. If I remember correctly Windows 10 removed DirectSound, which no doubt broke many older games. The question is, is interstate one of them?
by GuyFawkesGaming
Sat Jul 08, 2017 4:05 pm
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 26
Views: 30569

Re: Texture corruption in both glide and D3D modes

I have doubts, if I'm not mistaken those variables have to interpreted by the voodoo driver, a real driver. Considering the amount of bugs this game already has, seams like hex is going to be our best friend.
by GuyFawkesGaming
Fri Jul 07, 2017 8:34 pm
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 26
Views: 30569

Re: Texture corruption in both glide and D3D modes

From my understanding you make a bat file with that in it followed by the executable for the game you wish to launch (nitro of i76 in out case). This shows that this may actually be a but (or perhaps just a limitation) of the mechwarrior 2 engine i76 runs on. It's too bat increasing the memory value...
by GuyFawkesGaming
Thu Jul 06, 2017 2:01 pm
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 26
Views: 30569

Re: Texture corruption in both glide and D3D modes

My bad, my version is 2.54, latest version available. Not really sure if the compilers or D3DRM are needed though. Also after doing some research turns out this also occurs on real voodoo cards with more than 2mb memory, just look at this and this . You can check out a bunch of other (mostly unresol...
by GuyFawkesGaming
Wed Jul 05, 2017 11:49 am
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 26
Views: 30569

Re: Texture corruption in both glide and D3D modes

I'm actually using the latest version, 1.54. Unfortunately same of the features from that beta don't appear in this version. I did manage to get around the texture swap issue by choosing the original voodoo card and limiting vram to 2mb, thanks. I did manage to find an interesting glitch though, on ...