Search found 12 matches

by OfficerWizard
Tue May 17, 2016 2:34 pm
Forum: Community News and Events
Topic: The Tuesday Night Event!
Replies: 324
Views: 15871

Re: The Tuesday Night Event!

I, for one, am dying to see some 8 player CTF games.
by OfficerWizard
Sun May 15, 2016 8:57 am
Forum: Tech Support Forum
Topic: Creating a race map, runs fine as a combat map, crashes when I add checkpoints
Replies: 6
Views: 1381

Re: Creating a race map, runs fine as a combat map, crashes when I add checkpoints

Of course. I'm pretty OCD about ease of installation and preserving directory structure. Hell, the map is a great example of how anal I am, lol. It's painfully small and simple, but I tweak and test the hell out of it. The damn jump alone, I made it so you can clear it in a heavier car with a medioc...
by OfficerWizard
Sat May 14, 2016 11:26 pm
Forum: Tech Support Forum
Topic: Creating a race map, runs fine as a combat map, crashes when I add checkpoints
Replies: 6
Views: 1381

Re: Creating a race map, runs fine as a combat map, crashes when I add checkpoints

That was totally it. They work great now. How incredibly goofy. I have REGEN and SPAWN in allcaps. The map editor guide even says CHECK1. Oh well, thanks for clarifying that. I also discovered that they have a VERY wide detection area, thankfully. So far, no problems with missing laps on the map. Gu...
by OfficerWizard
Sat May 14, 2016 6:14 am
Forum: Tech Support Forum
Topic: Creating a race map, runs fine as a combat map, crashes when I add checkpoints
Replies: 6
Views: 1381

Re: Creating a race map, runs fine as a combat map, crashes when I add checkpoints

Yeah, runs fine as a RAC file with no checkpoints.

If you have any I76 files of race maps, I could use them for reference.
by OfficerWizard
Sat May 14, 2016 2:13 am
Forum: Community News and Events
Topic: Check the scopes
Replies: 13
Views: 1049

Re: Check the scopes

Sorry I missed it, was board game night.

I keep thinking it would be nice to have an android app that notifies you when there are games running. Anyone here good with cobbling together some scripting?
by OfficerWizard
Fri May 13, 2016 7:37 am
Forum: Tech Support Forum
Topic: Creating a race map, runs fine as a combat map, crashes when I add checkpoints
Replies: 6
Views: 1381

Creating a race map, runs fine as a combat map, crashes when I add checkpoints

So I've been working on a little race map. Have been testing it as a CBT map and it's been just fine. I've got plenty of spawn points and a regen. From what I can tell from the documentation, to make it into a race map, all I have to do is create one vehicle on the starting line with the label blank...
by OfficerWizard
Wed May 11, 2016 10:39 pm
Forum: Community News and Events
Topic: The Tuesday Night Event!
Replies: 324
Views: 15871

Re: The Tuesday Night Event!

I've never been happier to see so many taillights.

Image
by OfficerWizard
Tue May 10, 2016 2:00 am
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 25
Views: 3197

Re: Texture corruption in both glide and D3D modes

Eh maybe. I'll see if I can get the original discs working, but they didn't like Windows 7. And I'm not about to spend money on the GoG version since I already own the feking game. :P I'll play with the d3d version some more, and see if the problem occurs on there, too. What was that map we were jus...
by OfficerWizard
Tue May 10, 2016 1:27 am
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 25
Views: 3197

Re: Texture corruption in both glide and D3D modes

I played all night in Glide mode, and it was fine up until we went to a map with a bunch of AI cars and buildings and shit, and the texture corruption returned. Wasn't as bad as previous, though, and it actually went away after I killed a bunch of buildings and cars. Not sure if the two are related,...
by OfficerWizard
Tue May 10, 2016 1:12 am
Forum: Community News and Events
Topic: Upgrade!
Replies: 2
Views: 356

Re: Upgrade!

Not sure if it's intentional, but the forums keep making me log back in every hour or two, despite my having checked the Remember Me box.
by OfficerWizard
Mon May 09, 2016 9:37 pm
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 25
Views: 3197

Re: Texture corruption in both glide and D3D modes

Whelp, this is odd. I should have mentioned these issues I'm experiencing are in original I76. When I started playing Nitro, I just assumed that it'd have the same problem. But I put the latest DGvoodoo in the Nitro folder, started it with the -d3d switch, and it runs fine. Don't even have to kill e...
by OfficerWizard
Mon May 09, 2016 6:48 pm
Forum: Tech Support Forum
Topic: Texture corruption in both glide and D3D modes
Replies: 25
Views: 3197

Texture corruption in both glide and D3D modes

I'm running the GoG version of the game, and my original issue was of course the 30fps problem which caused the AI's tires to twitch back and forth, and mortars to only fire 2 feet. It took me forever to fix that, and I'm not even sure how I did, but now if I run in 3D mode, either Glide w/wrapper o...

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